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So the latest version (V1.097) has THREE different .exe files that show up when trying to launch from Itch....
They are v7, v10, and v1097 IN THAT ORDER.
The author has decided to include THREE different versions of the game whenever you download V1.097 and they have failed to rename any of the .exe files.

Because of this, anyone who pays for this game and downloads it, then clicks the first option will find themselves playing V7 instead of the finished game. This makes the game look VERY bad from an immediate glance and this is something the author should seek to remedy ASAP.
First impressions are extremely important.

Hi! Looking at the exact zip file from the Library download, I’m only seeing the Nomyou.exe in the folder. I’m not sure where you’re seeing the other .exes!

To be exactly sure, can you redownload the “NOMYOU Release v1.0971” from the library and show what you see in a screenshot? I’d like to troubleshoot and get this fixed!
Folders should be nested, named ‘NOMYOUv10971’, and then in the last folder - the only files in there you should see are two Nomyou data folders, the Nomyou.exe, and then two other Unity files for the game’s function.

I'm interested in the steam version, I just had a question if we'll be getting drip fed updates as well, or will this be more of a patreon exclusive, and steam gets the updates, eventually?

Steam and Itch will be getting any fixes/updates at the same time! Any updates are mostly to catch any bugs, and minor improvements to like UI and such.

Disabling comments upvotes/downvotes after receiving criticism is nasty, jeez.

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i still have the old files v8 and v10

im happy that this game  is not dead

Just wondering before i buy, is there male x male stuff? if so how much? I'm only really interested in that

There's just a dog scene

You start out the game default as male (though you can change it to female in the main menu if you’d like) and the main male/male scenario would be with the hardware store guard dog (mainly CV/CTF) there is also an interaction with one of the other NPCs that doesn’t have a full scenario but also has CV. One of the other main scenarios/NPCs is a herm character, so if you also enjoy that, it’s there!

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its in a shed where you unlock struggle

I have supported this game for close to 11 months. Out of all the games i have supported, this is the first and only one that has ever reached completion. And i have to say i´m proud of you. I´m exited to see what the future brings. Until then, i´ll be sticking around.

<3 <3 <3

It's always great to hear from someone who's support us and is enjoying the game. Hope we can continue to meet expectations and keep making fun games you'll enjoy :D

so just a quick question, i know it says released but any plans on adding new predators or anything else over time?

Plan is to fix any bugs and maybe add a few features that might have got missed (like windowed mode). After that we want to start work on a new game. We have a ton of other ideas and are excited to start.

sounds awesome, cant wait to see what you all make next!

wait we have to pay for it now?

Patrons that supported the games development get the game for free on itch.io and Steam, the builds previously here were in progress snapshots that were always lagged behind the Patreon version as a sort of Demo.

cause i was attacking it for like 30 minutes

i know this sound like a stupid question but how do you break the green box so you can unlock the trampoline area

You need to get the push powerup from the gas station scene, then you can push the green box into any pred to break it open.

V1 is out and. . . There’s not much content

The game received small updates, not many big content updates and with the versions ticking up and up with barely anything to show caught me off guard.

Models are still very buggy, vore and the swallowing part has no transparency layers, texture gates or live bone parenting, it just shrinks the top of the prey as they’re entering the pred, this is not just bad, it’s extremely lazy. It looks horrible. Even the hands when the pred pets and rubs it’s own belly are floating and barely touch the belly itself, guess what? The dev never wanted to learn about bone/mesh parenting and collision, and i think i know why, because the game already has garbage performance even without half the calculations a game should have.

On some scenes you can still fall off the map, menu, hud, ui, is all poorly made and doesn’t feel snappy or had anything great, it seems like just a menu unity package that was directly ripped off and barely implemented into the game itself.

The game barely has any more content than version 0.1, you can still finish the game under 30 minutes, it’s so crazy to me that a Dev could actually release a game like that.

I wasn’t this harsh and didn’t wanted to talk about the game because the versions were just Beta’s, and with a game in this state the dev slapped a V1.0 version and called it a full release? Come on, this is starting to see like a cash grab for a greedy dev with no love for his project.

Don’t even tell me i’m being too harsh, the game is being sold for f*cking 15$, you know what else is 15$? Balatro, super simple game made by a single person. Stardew Valley, Hollow Knight, Phasmophobia, Katana Zero, MiSide, Don’t Starve Together are all 15$. If you think the comparisons i made are too absurd, TCG Card Shop Simulator was a game created by a single dev, costs 12$, receives constant content and bug fixes updates, the game looks super simple and the controls and AIs are pretty snappy and the rest of the game is pretty decent.

If you value your time and money go purchase Churn Vector which is another Furry Vore game that costs 15$ and received way more care and love than whatever the slop this game is.

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First off, Churn Vector is a great game, and if you only have $15 and like CV I'd recommend that game over ours.

Of the 18-month development time, about 12 months went straight into animations. The game has a total of roughly 50 minutes of custom animations (if you were to play every animation end-to-end). That said, in a normal playthrough, you’d only see about 20 minutes of them, as many are blended together, cut short by player input, or vary based on minigame paths (e.g., winning, losing, or mixed outcomes trigger different animations).

You’re right—There are more things we could have done to improve certain aspects of the models. Like with the hands sometimes hovering over the bellies, that is because the IK handles have to be animated to where the custom shader distends the mesh to. Stacking multiple things together ended up causing a ton of issues that started getting in the way of new animated scenes. There was work done on a deformation shader that made the belly indent around arms and hands but it conflicted with how struggles morph the belly and would have required substantial reworking the meshes to have a higher topology around the stomach areas.

As it stood, the 'team' was just me. Kudalyn provided the 3D models and wore the mocap gear for recording, but beyond that, I had to handle everything else—integrating, refining, and implementing it all. So I often had to try and 'keep moving' in order for tangible progress to be made during development (Working for the Patrons often motivates new content over refining old content).

Think the one thing I'd do differently is put the game at $10 instead of $15. Maybe once we start work on the next project I'll drop it down by $5 and it will be a better value.


Also, performance should be pretty good, had to implement a fix as some players were running into issues if the game started running over 500+ fps. If you don't mind sharing your specs that might help us track down what might be causing it.

they arent even adding anything else to it bro look at his most recent comment

15$ for an extremely short, unfinished project is very harsh. . .

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